The making of arrowVON
Mockups, experiments and the screens you play. Every snapshot is a step on the way. Just scroll.
Mockups, experiments and the screens you play. Every snapshot is a step on the way. Just scroll.
The arrowVON trailer, 40 seconds
A level in play
League screen: Clean Podium
Round 1 of 4: six layouts side by side. This one keeps it calm and clean.
Royal Board: a chessboard drifting past
We tried six backgrounds before picking Royal Board for Pawn to King. It loops after exactly one square of travel.
Twelve starter avatars
Simple arrow tiles in soft colours, so any of them feels like you.
Home: your modes, coins and level track
Avatar frame: League Laurel
A wreath in your league colour, so your climb shows at a glance.
League screen: Tier Ladder
Shows the whole ladder, Bronze to Diamond, so you can see where you are heading.
The shop: arrow skins to equip or buy
Gilded Dust: gold specks floating up
Soft rays sway behind it, like a treasury. Every speck loops on its own path.
Edit Profile, before you pick
A plain default until you choose your own.
Level 1: the board that teaches you the rules
The first board explains the rules. Later boards are packed.
League screen: Top 3 Cards
Your rivals as three cards, with a bar for the gap to first place.
Silk: ripples of amber cloth
Three soft bands, and the cheapest of the lot for a phone to draw.
Deep into Hardcore: a packed board, hearts running low
League screen: Trophy Hall
A big shield on top and the podium below it.
Avatar frame: Neon Pink
A soft neon tube with a glow that gently breathes.
Pick an avatar
Tap a tile and it shows up in the corner straight away.
Clear a level and collect your stars
Arrow Current: light running along arrow routes
The most arrowVON one: pulses slide along the routes like arrows leaving the board.
League screen: Legends Banner
A ribbon banner and a This week / Last week switch.
Gold arrows show up: clear them for league points
Frames are coming soon
The frame tab is built. The frames themselves are next.
Three gold arrows on one board: a bigger swing
Gold arrows pay extra in the weekly league.
League screen: Reward Road
A chest at the top and milestones on the road to it.
Crown Constellation: stars that draw a crown
Look closely and a faint gold crown glows in and out. A small surprise for the curious.
Hardcore hearts and a shield: one mistake, still covered
One mistake is covered. The next one hurts.
Avatar frame: Halving Ring
A ring of dashes with a coin on it, for the coin-halving era.
League screen: Round 2: hall and podium
Round 2 merged the best bits and added a week switch.
The rest of the avatar list
Twelve avatars fit in a short scroll.
Weekly League reward: coins for a Gold finish
Molten Aurora: warm colour fields turning
A 24-second loop with no visible seam. Rich, but never loud.
The Vault: unlock new board surfaces
League screen: Round 2: podium with a stepper
A different route to the same week switch, plus a coin button.
Coin Drift: coins rising for the shop
Money in the air, but barely. Made for the Vault.
The Vault: arrow skins to match your style
Your avatar in the profile popup
Your avatar follows you from Home into your profile.
League screen: Round 2: last week
Last week shows how you finished, and whether you were promoted.
Avatar frame: Arrow Orbit
Tiny arrows travelling a loop around your avatar.
Preview a surface before you spend a coin
Try before you buy. Always.
Velvet Weave: fine cloth with a passing sheen
Almost still, like a shop window at night.
League screen: Round 2: the Halving sheet
One short sheet explains why level coins get rarer over time.
A board wearing Marble: one of several surfaces
Your avatar on the Home bar
A small avatar sits top right, next to the settings cog.
Your profile: streak, League, and account
League screen: Round 3: this week
Round 3 pulled everything into one final combination.
Lantern Bokeh: out-of-focus warm lights
Big soft lights that breathe and drift in tiny circles.
Settings: sound, music, and Hardcore mode
Laurel in bronze, silver and gold
The wreath takes the colour of the league you finished in.
The same picker in Light Mode
Every screen is checked in dark and light.
League screen: Round 3: last week
Tap the arrow to look back at last week and see your chest.
Pixel arcade
Arrow Weave: a grid of tiny arrowheads
A slow glint rolls through it diagonally. Very calm, very arrowVON.
Flying arrows
League screen: Round 3: the Halving sheet
Tap the chip to see how coins change and why they stay yours.
Profile popup in Light Mode
Same layout, different mood.
Window Light: late-afternoon panes sliding
Two soft panes of light ease from side to side and back.
Black and gold
League screen: Round 4: ribbon rows
Round 4 dropped the podium. The top three became ribbon rows.
A frame at leaderboard-row size
We check every frame small, too. It has to read at a glance.
Swiss
Home in Light Mode, avatar on the bar
The avatar has to stay readable on a pale bar too.
Ember Topography: contour lines of warm hills
The hills slowly reshape and come back around. Like every background here: seen, not heard.
League screen: Round 4: ladder on top
Same ribbon rows, but with the tier ladder as the header.
Synthwave
That is every snapshot so far. More as we build. See the art →